Not a Fan of Hard
I’m working on making a game, and it’s really hard. It’s hard to find the story in something that isn’t linear. It’s hard to write in code. But mostly, there is something I want to do with the game that would make it better for a larger audience, but it’s really hard to do, and I’ve been trying to give myself permission to not do it. Because it’s hard.
And I’m not a fan of hard.
Lifehacker had an article about making doing hard things a family affair, and I assume the same would go for forming a “hard thing” group of adults and promising to each other that you’re going to stick with what you decide to do.
But here’s the thing: Those articles never tell you “how” to stick to that hard thing. Just that you need to push through and stick with it. I get that the specific answer will be different depending on the project, but I’ve yet to find a good piece of advice that helps me get past the realization that I could trim something down and do it in an easier manner but stick with the harder route anyway.
Currently, I’m still pushing through because it feels like the right thing to do, and I’ll always wonder if the game would have been better if I had made it the original way. I’ve reached out to friends to set up a “hard thing” group so I have people to talk me out of quitting. But damn, it’s hard to stick to something hard when you know that there is nothing stopping you from choosing the easier route.